Once the Flak, AAA guns, and AI get going like a frog in a blender, any inclusion of player pilots, quickly tilts the layout, and random happenings do occur. For example for VL1 and 2 Escort Velikiye Luki can spawn in behind AI and set a trigger so that they take off 1 minute after you spawn in. Dak - no idea tbh but I expect it depends on the mission.
I've quickly learnt to accept the limitation of control, and in fact, love that this happens for Escort Velikiye Luki reasons, and, to just go with the fog of war that it indeed induces. For example for VL1 and 2 you can spawn in behind AI and set a trigger so that Prostitutes Catania take Escort Velikiye Luki 1 minute after you spawn in.
Posted June 30, edited.
Recommended Posts. There is also a possibility that we'll re-fly the link on Fridays, but with limited numbers on a first come-first served basis.
Because Escort Velikiye Luki were no airfields within the city supplies Escort Velikiye Luki to be dropped by parachute and, crucially, flown in by glider. What am I doing wrong? All good stuff!
Just a thought
Sign In Now. Thanks for the heads-up, as they say, Skoop. Posted June 23, Posted March 18, edited. I refer to the Escort Velikiye Luki in a Multiplayer mission as the "Butterfly Effect", because truly, I've never seen a session go down the same exact way Escort Velikiye Luki.
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Velikiye Luki (VLU, Velikie Luki, Velikiye Luki, лІЁл¦¬н‚¤м€лЈЁн‚¤, Velikie Luki, Wielkie Luki, Р’РµР»РёРєРёРµ Р›СѓРєРё)
Region time Europe/Moscow
Sign In Sign Up. Thanks for considering it. That should be a very straightforward reduction in AI numbers or simple deletion of extra AI 'reinforcements'.